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virtualreality – Progress in Research

5A: innovative solutions for people with ASDs

Project 5A – Autonomie per l’Autismo, Attraverso realtà virtuale, realtà Aumentata e Agenti conversazionali (Autonomy for Autism Across virtual reality, Augmented reality and Conversational Agents) has come to an end.

After two years of intense and exciting work, it was possible to find out about and test the innovative solutions developed as part of this research project, which was set up to strengthen the autonomy of people with ASDs (Autistic Spectrum Disorders), promote their social inclusion and improve their quality of life. 

The 5A project involves the use of interactive applications usable anywhere and anytime via smartphones, tablets and wearable headsets, which integrate Immersive Virtual Reality, Augmented Reality and Conversational Agents and, by creating a continuum between training in the virtual world and experiences in the real world, help people with ASDs to understand the environmental and socio-organisational characteristics of everyday environments and to correctly perform the related activities. Benefits include not only improved abilities, but also emotional-psychological reinforcement and general well-being.

Research efforts focused on mobility in city spaces: the underground, trains, supermarkets, museums, libraries, hospitals, etc. The 5A Virtual Reality applications allow people to practise using public transport by ‘immersing’ themselves, using a headset, in a digital environment that simulates spaces and activities typically found when using trains and the underground. The 5A Augmented Reality applications support users while using public transport in the real world by generating, on tablets or smartphones, visual information that is superimposed over the view of the surroundings and helps people understand how to get around and what to do. Both applications involve a Conversational Agent which acts as a virtual companion and proactively converses with the user to guide them during both the simulation of public transport use and the real-world experience.

The 5A applications were co-designed by a multidisciplinary team consisting of engineers and interaction designers from Politecnico di Milano and autism specialists from the two clinical partners – Fondazione Sacra Famiglia and IRCCS E. Medea – Associazione La Nostra Famiglia

The 5A project was carried out with the contribution of Fondazione TIM (Research call ‘Free to communicate. Smart Technologies and Innovation for Autism’) and the NRRP project MUSA (Multilayered Urban Sustainability Action/Spoke6 – Innovation for Sustainable and Inclusive Societies).

Metaverse Marketing Lab Launched

The Metaverse Marketing Lab has been created at the Politecnico di Milano, a School of Management initiative in partnership with UPA and UNA (the associations that represent advertisers and advertising agencies), with the aim of raising awareness of the Metaverse: a system of technologies which enables virtual, augmented and mixed reality experiences, allowing something of an expansion of the physical world into virtual and semi-virtual universes with their own rules for operating and communicating.

The goal is not only to demonstrate the state of the art, but to also chart the evolution of a market which is as dynamic as it is fluid, to promote good practice and analyse consumer behaviour in relation to experiences of immersive, virtual and augmented reality.

According to analysts, the market will be worth 800 billion dollars within two years, with a staggering potential for growth: some estimates speak of 13 trillion dollars by 2030, with 5 billion users.  At the moment, it is estimated that there are 350 million users, an increase of 900% over the last year, with an average age of 27 and split across 43 platforms.

Many large brands have decided to join the Metaverse and create an appealing presence for consumers who, thanks to increasingly sophisticated technologies, enjoy experiences at the edge of reality, trying and purchasing products through their avatars. 

The goal is to understand whether and how this ‘Metaverse rush’ represents a trend or a wave.  To achieve this, in addition to studying the brands’ initiatives on a national level and comparing them with global experiences, the Lab will focus on the user perspective, analysing their behaviour and objectively measuring their emotional engagement.

Lucio Lamberti, full professor of Omnichannel Marketing Management and Scientific Coordinator of the Metaverse Marketing Lab

During the opening event, a demo created in collaboration with the Salotto di Milano and the technology of SimCoVR enabled the attendees to use a virtual reality headset to enjoy the extremely realistic experience of being on the deck of a cruise ship at sea, recreating shopping experiences.

Web 3.0 will bring many new possibilities: from product placement in virtual environments to direct management of spaces by brands, from the offer of immersive experiences to purchases in augmented reality, to a total revolution of supply models (dynamic digital art, digital furniture and decoration, virtual tourism).

The challenge is twofold: on one hand, maintaining a high level of engagement through exciting immersive initiatives; on the other, integrating the multiverse offering in omnichannel strategies until it becomes a genuine marketing and sales channel by reimagining the shopping experience.  

Manuela Balli, Director of the Metaverse Marketing Lab

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